Friday, December 3, 2010

The secret is out my good friend and business partner, Stuart Sigrest, and I have started our own company: Stubolt Studios. Specializing in unique, fresh, creative, graphic design, motion graphics, and illustration work at a professional level. Stubolt Studios produces work for both print and video formats.

Let us do our best for you:

Thursday, November 18, 2010

The Dead Possum Possy, a rag tag gang of illiterate folk from the holler' with big ambitions to become folk rappers. There newest hits include Mo' Moonshine, and You Kno' U Wanna' Hit Tat (Roadkills Fur' Eatin').

And now for ...a journey through the layers!

source images taken with the iPhone 3Gs
images used in background from
edited / color corrected using Photoshop

Monday, November 8, 2010

Playing with identity design. A good pal of mine, Joel Gerlach, is currently constructing some motion graphic pieces for these identities and I'll post those when I am able!

Till next time I'll leave you viewers with something a bit crazy!

...and the process follows with original slate at bottom.

Friday, October 29, 2010

Howdy everyone,
I took a breather from the "untitled project." Here are some pieces inspired by my recently, yesterday, acquired new read: Steampainting: Spark!
A lot of great works and good insight by some inspirational artist (can't go wrong there)!

Enough with words on with pixels:

following concepts were born from 3CH (an inspiration generator found here:
(text below frame is quote generated by 3CH)

(a translucent vehicle pummels a detective in the rain)

(a demonic dragon crashes to pieces a sportsman on mars)

(an ethereal virus runs toward an assassin in the desert)

Want more pixels!? Here are some process sequences with layers toggled on/off to get a feel for how each piece evolved and was brought to life :

Thanks for stopping by this little place on the internets!

Tuesday, October 26, 2010

Friday, October 22, 2010

Character Development:

Saturday, October 16, 2010

Concept and model: Cobalt Cox

Music: Jason Shaw @

Saturday, October 9, 2010

Pixels to Polys
(all renders are in perspective and a WIP)

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